I redesigned the level of Unity's FPS Micro Game with the goal of increasing weapon usage outside of the starting blaster.  Each section of the map was colour coded for better navigation and weapons were placed at the start of their corresponding areas.  These areas were designed to encourage each weapon's usage, like close quarters for the shotgun.  Jetpack areas were also introduced along with floating platforms throughout the level.  Players can even fly from building to building if they so please!


Music by Ashley Reddick.