Devlog 02


This past  week I was tasked with  creating a game pitch.  I presented a word puzzle game, where the player would have to slowly learn a language in order to escape a dungeon.  The player would have to also manage a culture meter that would go down the faster the player solved the puzzles.  The message I was trying to convey was that Indigenous Peoples are losing their languages over time as they are being used less and less.  What I did not realize however, is that my game may also imply that learning another language is a bad thing.

I learned that it is important to ensure you have looked at the different perspectives of a topic before presenting  it.  There could be things that you  have missed or did not think about.  Having a fresh pair of eyes look it over would be very helpful.  In the future it would be beneficial to send my work to a peer and ensure I'm not missing anything important.

I received some really good feedback such as having a journal so the player wouldn't have to remember every character after they figured out what it was.  My initial idea was that it was supposed to be hard to remember, but this may also be entering the territory of frustration, so I think it would be a very beneficial addition.  I also think the culture meter would fill that void.  The bar would be displayed in a non-conventional way to make the player think they are doing a good job by completing puzzles faster but in reality they are doing the opposite.  So the message would come through at the end of the game (when the player receives their results), rather than from during play.

In terms of the presentation delivery, I need to make sure that I am explaining things in more detail.  I am unsure that I correctly explained how the culture meter would be displayed.  I feel like that may have been a very important point to expand on and create more diagrams to illustrate its function.  Overall, creating this pitch has been really good practice and I have learned a few things that I can improve upon for next time!

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