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Zoe Pilgrim - Sol'us Devlogs
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Devlog 12: Post-Production
April 11, 2022
by
Zoe Pilgrim
I'm honestly very grateful that we get to do this as practice for our capstone because I learned a lot in the past couple of years on these long-term projects. Last year I learned the importance of wo...
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Devlog 11: Production
March 28, 2022
by
Zoe Pilgrim
These past couple weeks my team and I have been focusing on getting the main game loop implemented. When I initially discussed this it was only with one other person, so I was delighted when we had ou...
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Devlog 10: Production
March 15, 2022
by
Zoe Pilgrim
The past couple weeks have been a little rough. Me personally I haven't worked on the project during this time due to a combination of mental health, being away, and participating in design week. I th...
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Devlog 09: Production
February 22, 2022
by
Zoe Pilgrim
The past couple weeks I've been working on creating audio and implementing it into the game. We had a group discussion on priorities for the next playtest and decided that it would be more worth it if...
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Devlog 08: Production
February 08, 2022
by
Zoe Pilgrim
This past week or so, my team and I reorganized our tasks and due dates, as well as plan smaller meetings. These meetings were planned due to dependencies. For example, I know we are going to have men...
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Devlog 07: Pre-Production
January 18, 2022
by
Zoe Pilgrim
This week, the group agreed to have a short half hour meeting, just to get a refresher of where we're at. During this meeting the Trello was reviewed and updated to reflect what we had to do that week...
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Devlog 06
December 07, 2021
by
Zoe Pilgrim
This whole semester was basically prepping for the next. As we're coming to the end, I feel like we've been thorough enough to put us in a good position to start building the game next semester. We wi...
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Devlog 05
November 16, 2021
by
Zoe Pilgrim
This week, our group had a short 40 minute meeting to schedule when we were going to get everything done for the remainder of the semester. The reason our meeting was so short was because we were very...
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Devlog 04
November 09, 2021
by
Zoe Pilgrim
This past week my team has been working towards finishing up our GDD, making our Creative Brief, and putting together our presentation. I think we may have underestimated how much work we had to do co...
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Devlog 03
October 18, 2021
by
Zoe Pilgrim
This week our team filled in a beat map chart. We all seem to have a pretty solid understanding about what the game is. Most sections of the beat map are filled in besides "Power-ups or loot or bonus...
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Devlog 02
October 05, 2021
by
Zoe Pilgrim
This past week I was tasked with creating a game pitch. I presented a word puzzle game, where the player would have to slowly learn a language in order to escape a dungeon. The player would have to al...
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Devlog 01
September 21, 2021
by
Zoe Pilgrim
This week we were tasked with completing a research paper. I decided to focus on how racial injustice affects Indigenous communities in Canada with regards to healthcare during the pandemic. I found t...
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Test Devlog
September 14, 2021
by
Zoe Pilgrim
This is a test to make sure this works :)...
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